Analisis Perbandingan Metode Marker dan Markerless Angka 0-9 3D Pada Teknologi Augmented Reality
Abstract
In the current era, which is growing rapidly and has a very significant impact, various types of new discoveries are present and bring solutions to every problem that exists in everyday life. With this very rapid technological development, the learning process has also undergone several changes, which used to be the learning process only by using books, newspapers, now we can use smartphones that we use every day, especially now there is a very interesting technology called Augmented Reality. With Augemnted Reality technology, educators can implement AR in the teaching and learning process. The method used in this study is to analyze the comparison between the marker based tracking method and the markerless method contained in Augmented Reality. This study will focus on the effect of light intensity and detection distance on the success of the two methods in generating 3D objects in the form of numbers. The result of this trial is that the average distance from the minimum detection is 8 cm while the average maximum detection distance is 83.5 cm which has been obtained through the marker based tracking method. Whereas the markless method has an average distance of minimum detection of 4.2 cm and an average distance of maximum detection of 300 cm. The whole system can display objects with an intensity of 97 lux -1605 lux.
Downloads
References
M. S. Shahid, “Augmented Reality in Childhood Education: Research and Development,” in 2022 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 2022, pp. 1–6. doi: 10.1109/ICECCME55909.2022.9987942.
R. Bheda et al., “Educational Advancements in the Field of Augmented Reality and Virtual Reality,” in 2021 International Conference on Communication information and Computing Technology (ICCICT), 2021, pp. 1–4. doi: 10.1109/ICCICT50803.2021.9509941.
Y. Shiba and S. Imai, “Development of engineering educational support system for manufacturing using Augmented Reality,” in 2020 International Conference on Advanced Mechatronic Systems (ICAMechS), 2020, pp. 198–202. doi: 10.1109/ICAMechS49982.2020.9310166.
M. S. Shahid, “Augmented Reality in Childhood Education: Research and Development,” in 2022 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME), 2022, pp. 1–6. doi: 10.1109/ICECCME55909.2022.9987942.
A. Nugroho, A. E. Permanasari, and B. S. Hantono, “Augmented Reality Implementation for Human Anatomy Learning in Medical Education: A Review,” in 2022 8th International Conference on Education and Technology (ICET), 2022, pp. 256–260. doi: 10.1109/ICET56879.2022.9990829.
A. Nugroho, A. E. Permanasari, and B. S. Hantono, “Augmented Reality Implementation for Human Anatomy Learning in Medical Education: A Review,” in 2022 8th International Conference on Education and Technology (ICET), 2022, pp. 256–260. doi: 10.1109/ICET56879.2022.9990829.
M. Belani and A. Parnami, “Augmented Reality for Vocational Education Training in K12 Classrooms,” in 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2020, pp. 317–320. doi: 10.1109/ISMAR-Adjunct51615.2020.00090.
Q. H. Gao, T. R. Wan, W. Tang, and L. Chen, “A Stable and Accurate Marker-Less Augmented Reality Registration Method,” in 2017 International Conference on Cyberworlds (CW), 2017, pp. 41–47. doi: 10.1109/CW.2017.44.
Q. H. Gao, T. R. Wan, W. Tang, and L. Chen, “A Stable and Accurate Marker-Less Augmented Reality Registration Method,” in 2017 International Conference on Cyberworlds (CW), 2017, pp. 41–47. doi: 10.1109/CW.2017.44.
K. Vidya, R. Deryl, K. Dinesh, S. Rajabommannan, and G. Sujitha, “Enhancing hand interaction patterns for virtual objects in mobile augmented reality using marker-less tracking,” in 2014 International Conference on Computing for Sustainable Global Development (INDIACom), 2014, pp. 705–709. doi: 10.1109/IndiaCom.2014.6828052.
L. Pombo and M. M. Marques, “Marker-based augmented reality application for mobile learning in an urban park: Steps to make it real under the EduPARK project,” in 2017 International Symposium on Computers in Education (SIIE), 2017, pp. 1–5. doi: 10.1109/SIIE.2017.8259669.
L. Pombo and M. M. Marques, “Marker-based augmented reality application for mobile learning in an urban park: Steps to make it real under the EduPARK project,” in 2017 International Symposium on Computers in Education (SIIE), 2017, pp. 1–5. doi: 10.1109/SIIE.2017.8259669.
I. N. G. A. Astawa, I. M. A. D. S. Atmaja, N. G. A. H. Saptarini, S. A. Asri, and M. L. Radhitya, “Augmented Reality Mobile Application Base On Marker Object,” in 2020 International Conference on Applied Science and Technology (iCAST), 2020, pp. 371–374. doi: 10.1109/iCAST51016.2020.9557648.
S. Sendari, A. Firmansah, and Aripriharta, “Performance Analysis of Augmented Reality Based on Vuforia Using 3D Marker Detection,” in 2020 4th International Conference on Vocational Education and Training (ICOVET), 2020, pp. 294–298. doi: 10.1109/ICOVET50258.2020.9230276.
S. Sendari, A. Firmansah, and Aripriharta, “Performance Analysis of Augmented Reality Based on Vuforia Using 3D Marker Detection,” in 2020 4th International Conference on Vocational Education and Training (ICOVET), 2020, pp. 294–298. doi: 10.1109/ICOVET50258.2020.9230276.
L.-C. Bazavan, H. Roibu, F. B. Petcu, S. I. Cismaru, and B. N. George, “Virtual Reality and Augmented Reality in Education,” in 2021 30th Annual Conference of the European Association for Education in Electrical and Information Engineering (EAEEIE), 2021, pp. 1–4. doi: 10.1109/EAEEIE50507.2021.9531005.
N. R. R, R. M, R. B. S, S. Sultana, and N. M. Nadig, “Markerless Augmented Reality Application for Interior Designing,” in 2022 Second International Conference on Advanced Technologies in Intelligent Control, Environment, Computing & Communication Engineering (ICATIECE), 2022, pp. 1–5. doi: 10.1109/ICATIECE56365.2022.10047281.
S. Sharma, Y. Kaikini, P. Bhodia, and S. Vaidya, “Markerless Augmented Reality based Interior Designing System,” in 2018 International Conference on Smart City and Emerging Technology (ICSCET), 2018, pp. 1–5. doi: 10.1109/ICSCET.2018.8537349.
N. R. R, R. M, R. B. S, S. Sultana, and N. M. Nadig, “Markerless Augmented Reality Application for Interior Designing,” in 2022 Second International Conference on Advanced Technologies in Intelligent Control, Environment, Computing & Communication Engineering (ICATIECE), 2022, pp. 1–5. doi: 10.1109/ICATIECE56365.2022.10047281.
D.-Y. Kim, C.-M. Oh, K. Hossain, and C.-W. Lee, “Interactional promotion content using augmented reality technology,” in The 19th Korea-Japan Joint Workshop on Frontiers of Computer Vision, 2013, pp. 42–45. doi: 10.1109/FCV.2013.6485457.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under an Attribution 4.0 International (CC BY 4.0) that allows others to share — copy and redistribute the material in any medium or format and adapt — remix, transform, and build upon the material for any purpose, even commercially with an acknowledgment of the work's authorship and initial publication in this journal.